OneSalesView

See your whole game. Every day.

Steam, PlayStation and Xbox sales in one dashboard for small studios, updated overnight, with a 10pm email. No more three portals before coffee.

Built with one indie studio, which uses it every day.

Each store shows you a third of the story.

Steam's share of a week swings from 10% to 63%.

Share of weekly gross sales since Feb 2026

StoreLowest weekly shareHighest weekly share
Steam10%63%
PlayStation21%61%
Xbox14%35%

In its own sale a store sells 2.3x to 3.5x a normal day. The others move far less in the same weeks.

Copies a day during each sale, against the 14 days before

Steam had no comparable 14 days before the Xbox summer sale.

SaleSteam, copies a day against a normal dayPlayStation, copies a day against a normal dayXbox, copies a day against a normal day
Steam Spring Sale 20263.5x0.7x0.7x
PlayStation Days of Play0.9x2.5x1.2x
Steam Summer Sale 20263.5x0.7x1.1x
Xbox summer saleNot available1.1x2.3x
PlayStation Store sale0.8x2.3x0.9x
Steam Autumn Sale 20262.6x0.9x1.2x

Consoles brought in 66% of sales since they launched.

Gross sales a week, US$, Aug 2025 to Oct 2026

StoreGross sales since the consoles launched
SteamUS$89,539 (34%)
PlayStationUS$113,304 (43%)
XboxUS$60,110 (23%)

Each store's best week since April came in its own sale.

Base-game copies a week, Apr to Oct 2026

StoreBest week since AprilCopies that week
Steam29 Jun 2026364
PlayStation25 May 2026232
Xbox13 Jul 2026125

The US is 43% of Xbox sales, about a third on the other two.

Share of each store's gross sales, 14 Oct 2025 to 13 Oct 2026

CountryShare of Steam salesShare of PlayStation salesShare of Xbox sales
United States33%34%43%
United Kingdom8%9%12%
Germany10%8%6%
France6%7%5%
Canada5%5%7%
Australia4%3%4%

Steam's first week was 28% of its first 180 days. Xbox's was 22%.

Base-game copies since each store's own launch day

StoreFirst week, share of the first 180 daysCopies in the first 180 days
Steam28%11,115
PlayStation24%5,025
Xbox22%2,693

Saturday is the biggest day on every store.

Share of a week's copies by weekday, 16 Jul to 13 Oct 2026

StoreMondayTuesdayWednesdayThursdayFridaySaturdaySunday
Steam13%12%12%15%14%19%17%
PlayStation12%11%15%12%14%19%18%
Xbox16%11%13%12%13%20%15%

Steam players buy the add-on most. Console players pay about US$2 more a copy.

Add-on since 21 May 2026; price per copy, 16 Jul to 13 Oct 2026

StoreAdd-ons per 100 copiesGross sales per copy
Steam66.2US$15.84
PlayStation45.7US$17.92
Xbox38.4US$17.75
Demo studio, made-up figures
1 of 8

Three pains, three fixes

You open three portals every morning.

One dashboard, updated overnight.

You can't see what moved sales.

Every store on one scale, with sales and launches marked.

You only know how the game is doing if you go and look.

Every night at 10pm your time, your latest sales from every store, in one email.

Read it in 30 seconds; the whole team gets it.

Answer to a publisher, investor or funder? A monthly report is ready too.

Book a 30-minute walkthrough

What you get.

  • One dashboard for all three stores
  • A daily email at 10pm
  • A monthly report, when you need one
  • Your sales history, loaded
  • Setup done with you
  • Support included

Shown with Fernwick Games, a made-up studio.

Everything in one place.

Demo studio, made-up figures

How it works.

  1. Book a call to run through the details.
  2. Add us as a read-only user.On each store. No passwords. Remove us any time.
  3. Create your reporting keys. We connect and automate everything for you.We show you exactly where to click.

Start for A$250.

Sales, per game

A$250to start
  1. Then A$2,750 once your own numbers are on screen, only if you keep it (A$3,000 setup in total).
  2. Then A$300 a month per game, from the month you go live. Month to month, cancel any time.

Steam, PlayStation and Xbox connected

The dashboard, daily email and monthly report

Your sales history loaded, setup done with you

Hosting, monitoring and support in the monthly fee

Outside Australia we invoice in US dollars: about US$170 to start, US$2,000 setup in total and US$200 a month. Your quote has the exact figure.

Book a walkthrough
Coming soon

Socials add-on

A$2,000setup

Your monthly fee becomes A$400 instead of A$300 once Socials is live.

Not live yet: it opens to each studio as Google, Meta and TikTok approve the app. Nothing to pay until it is live for you.

Add-on

Ask

A$399once, to switch on

150 questions a month included in your monthly fee; extra questions A$40 per 100.

Questions in plain English, answered from your studio's own figures.

A$250 to start. We connect your stores and load your history. When your own numbers are on screen, you decide: pay the remaining A$2,750 and keep it, or stop there and pay nothing more. If you stop, we remove our access within 7 days and delete your data within 90. Then A$300 a month, cancel any time.

Prices in Australian dollars. Outside Australia, Socials and Ask are quoted in US dollars.

Questions.

What is OneSalesView?

OneSalesView is one dashboard that combines a game's Steam, PlayStation and Xbox sales, with a 10pm email every day and a monthly report. It is built for small studios and indie publishers, and made by TradeStream in Australia.

Is this my net revenue?

No. It is gross sales as each store reports them, in US dollars, before returns and platform fees. It does not work out what you will be paid. Your store statements remain the record for accounting.

Can we trust the numbers?

Every figure comes from the store's own reports. Each screen shows the day each store is up to, and anything missing is shown as missing, never as zero.

How up to date is it?

It updates every day on its own. Steam is often one day behind; PlayStation and Xbox are usually about two, because that is when Sony and Microsoft publish the day. The dashboard always shows the exact day each store is up to. A late store is shown as late, never as zero.

How long does setup take?

Steam and Xbox are usually connected within a week of you sending the invites. PlayStation starts once Sony confirms access for your account; we connect the others without waiting.

Who can see our sales?

You and the people you invite. Everyone on your team sees the same figures. At TradeStream, only Nathan sees your data, for setup and support. We never sell it or show it to other studios. It is hosted in Sydney, Australia (Supabase). If you leave, we remove our access within 7 days and delete your data within 90; ask within 30 days and we send you an export first.

Do you need our passwords?

No. You add us as a limited user and create read-only reporting keys. Your keys are stored encrypted, used only to import your reports, and never shown in the dashboard. You can revoke them in the store's own settings at any time.

We only sell on Steam. Is it worth it?

Yes. One store still gets the daily email, your history, the markets and weekday views and the monthly report, and we add a console the day you launch there. Ask us about pricing for one store.

What about Nintendo, Epic, GOG or mobile?

Not yet: Nintendo eShop, Epic, GOG, Apple App Store and Google Play. Tell us which you need; it decides what we build next.

What if we have more than one game?

Each game is set up and priced on its own, with its add-ons included: A$3,000 setup and A$300 a month per game (about US$2,000 and US$200 outside Australia). Three games means three setups and three monthly fees.

Is there a contract?

No. Month to month after setup. Cancel by email. Your Terms come with your quote.

Does it show Xbox refunds?

No, because Xbox does not report returns to us. The dashboard and the reports show "Not available", never a zero. Steam and PlayStation returns are shown.

Can it track our socials and reviews?

Socials is coming soon: it opens to each studio as Google, Meta and TikTok approve the app. Steam and Xbox reviews are included. PlayStation reviews are not included yet.

Book a 30-minute walkthrough.

Pick a time. We show you the dashboard on a demo studio first, then talk through your stores. No slides, no pressure.

OneSalesView is made by TradeStream, a small Australian software business run by Nathan Barclay.